COOKIMALS - Roguelite cooking game
Cookimals is a fun little mobile game where players run a restaurant kitchen and must quickly serve orders to hurried customers.
I was first involved in the game design of the game loop, specifically of an upgrade mechanic which increases the length of every run, inspired by other games in the same genre.
I was later tasked with designing the visual direction for the whole game as well as implementing UI/UX designs in Figma for handoff to the developers.
Zarzura - Word game
Zarzura is a word game with a whimsical flavor. Inspired by oases all around the Middle East, I worked on building the magical oasis that is Zarzura.
I worked on the visual direction as well as most of the UX and UI.
Kooz - Social gaming platform
Kooz is a social gaming platform where people meet and play different games together.
In this project, I was tasked with refining the visual direction of the app and designing the UI for a new game within the platform as well as a customization screen for its cosmetics.
KORTIFO - Card Trivia Game
Kortifo is a card football trivia game where I designed the UI as well as some special cosmetics and animations.
The main challenge here was conveying all the different information to new users especially since card games might be unfamiliar to football fans. To solve this, the team and I came up with systems to organize all the data and show it in a clear and unobtrusive way in and out of gameplay.
The SecondTimeAliens Invaded Cairo - Game series
This was one of my favorite projects to work on. Started as a game jam but turned into a little world building exercise experimenting with pixel art all the way to 3D. 
INTERLUDE
This is Mr. Frog. Feed him please...
Fazlook - Trivia app
Fazlook is a trivia game with an interesting twist. The team and I were tasked with coming up with a trivia game concept that was both simple and fresh. What we came up with is to take the racing mechanics from games like Mario Kart and adding them to the trivia format. Players race agains each other by answering questions to get to the finish line. Answering multiple questions in a row correctly gives you a boost while while wrong answers move you back. Players also get items and boosters to use on themselves or throw at each other. 
I worked on this whole game's visuals and animations inside Rive and shipped them to the devs for implementation in Unity. 
Super Boulevard - Card game platform
Super Boulevard is a card game platform with a competitive feel.
Having taken on the already existing project and after setting the visual language and direction, I decided to transition its visuals bit by bit to Rive so that I as a designer can have full control over the animations and responsiveness. It started with the menus but it ended it up with a whole gameplay system for the cards all inside Rive. 

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